DnD Wizard spells 5E guide (2024)

No one D&D Wizard casts spells in the same way, so it’s important that there are plenty of DnD Wizard spells for players to choose from. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list.

Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. We have a full Wizard 5E guide if you’re after more info about this class. Additionally, if you’re still deciding what kind of DnD character build to create next, our guides to DnD classes, DnD races, and DnD backgrounds are here to help.

Here’s your guide to DnD Wizard spells 5E:

  • Wizard cantrips
  • First-level Wizard spells
  • Second-level Wizard spells
  • Third-level Wizard spells
  • Fourth-level Wizard spells
  • Fifth-level Wizard spells
  • Sixth-level Wizard spells
  • Seventh-level Wizard spells
  • Eighth-level Wizard spells
  • Ninth-level Wizard spells

Wizard cantrips

Here’s the list of Wizard DnD cantrips:*

NameComponentsCasting timeDurationRange
Acid SplashV, SOne actionInstantaneous60ft
Blade WardV, SOne actionOne roundSelf
Booming BladeS, MOne actionOne round120ft
Chill TouchV, SOne actionOne round120ft
Control FlamesSOne actionInstantaneous60ft
Create BonfireV, S, COne actionOne minute60ft
Dancing LightsV, S, M, COne actionOne minute120ft
Encode ThoughtsSOne actionEight hoursSelf
Fire BoltV, SOne actionInstantaneous120ft
FriendsS, M, COne actionOne minuteSelf
FrostbiteV, SOne actionInstantaneous60ft
Green-Flame Blade 5ES, MOne actionInstantaneousSelf
GustV, SOne actionInstantaneous30ft
InfestationV, S, MOne actionInstantaneous30ft
LightV, MOne actionOne hourTouch
Lightning LureVOne actionInstantaneousSelf
Mage Hand 5EV, SOne actionOne minute30ft
MendingV, S, MOne minuteInstantaneousTouch
MessageV, S, MOne actionOne round120ft
Mind Sliver 5EVOne actionInstantaneous60ft
Minor Illusion 5ES, MOne actionOne minute30ft
Mold EarthSOne actionInstantaneous30ft
Poison SprayV, SOne actionInstantaneous10ft
Prestidigitation 5EV, SOne actionOne hour10ft
Ray of FrostV, SOne actionInstantaneous60ft
Shape WaterSOne actionInstantaneous30ft
Shocking Grasp 5EV, SOne actionInstantaneousTouch
Sword BurstVOne actionInstantaneousSelf
ThunderclapSOne actionInstantaneous5ft
Toll the DeadV, SOne actionInstantaneous60ft
True StrikeS, COne actionOne round30ft

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

First-level Wizard spells

Here are all the first-level Wizard spells in D&D:*

NameComponentsCasting timeDurationRange
Absorb ElementsSOne reaction when taking acid, cold, fire, lightning, or thunder damageOne roundSelf
AlarmV, S, M, ROne minuteEight hours30ft
Burning HandsV, SOne actionInstantaneousSelf
CatapultSOne actionInstantaneous60ft
Cause FearV, COne actionOne minute60ft
Charm PersonV, SOne actionOne hour30ft
Chromatic OrbV, S, MOne actionInstantaneous90ft
Colour SprayV, S, MOne actionOne roundSelf
Comprehend LanguagesV, S, M, ROne actionOne hourSelf
Detect Magic 5EV, S, C, ROne actionTen minutesSelf
Disguise SelfV, SOne actionOne hourSelf
Distort ValueVOne minuteEight hoursTouch
Earth TremorV, SOne actionInstantaneous10ft
Expeditious RetreatV, S, COne bonus actionTen minutesSelf
False LifeV, S, MOne actionOne hourSelf
Feather FallV, MOne reaction when you or a creature within range fallsOne minute60ft
Find FamiliarV, S, M, ROne hourInstantaneous10ft
Tenser’s Floating DiskV, S, M, ROne actionOne hour30ft
Fog CloudV, S, COne actionOne hour120ft
Frost FingersV, SOne actionInstantaneousSelf
GreaseV, S, MOne actionOne minute60ft
Tasha’s Hideous LaughterV, S, M, COne actionOne minute30ft
Ice KnifeS, MOne actionInstantaneous60ft
IdentifyV, S, M, ROne minuteInstantaneousTouch
Illusory ScriptS, M, ROne minuteTen daysTouch
Jim’s Magic MissileV, S, MOne actionInstantaneous120ft
JumpV, S, MOne actionOne minuteTouch
LongstriderV, S, MOne actionOne hourTouch
Mage ArmourV, S, MOne actionEight hoursTouch
Magic MissileV, SOne actionInstantaneous120ft
Protection from Evil and GoodV, S, M, COne actionTen minutesTouch
Ray of SicknessV, SOne actionInstantaneous60ft
ShieldV, SOne reaction when hit by an attack or targeted by Magic MissileOne roundSelf
Silent ImageV, S, M, COne actionTen minutes60ft
Silvery BarbsVOne reaction when a creature within range succeeds an attack roll, ability check, or saving throwInstantaneous60ft
SleepV, S, MOne actionOne minute90ft
SnareS, MOne minuteEight hoursTouch
Tasha’s Caustic BrewV, S, M, COne actionOne minuteSelf
ThunderwaveV, SOne actionInstantaneousSelf
Unseen ServantV, S, M, ROne actionOne hour60ft
Witch BoltV, S, M, COne actionOne minute30ft

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

Second-level Wizard spells

These are the D&D Wizard’s second-level spells:*

NameComponentsCasting timeDurationRange
Acid ArrowV, S, MOne actionInstantaneous90ft
Aganazzar’s ScorcherV, S, MOne actionInstantaneous30ft
Air BubbleSOne action24 hours60ft
Alter SelfV, S, COne actionOne hourSelf
Arcane LockV, S, MOne actionUntil dispelledTouch
Arcanist’s Magic AuraV, S, MOne action24 hoursTouch
Blindness / DeafnessVOne actionOne minute30ft
BlurV, COne actionOne minute30ft
Borrowed KnowledgeV, S, MOne actionOne hourSelf
Cloud of DaggersV, S, M, COne actionOne minute60ft
Continual FlameV, S, MOne actionUntil dispelledTouch
Crown of MadnessV, S, COne actionOne minute120ft
DarknessV, M, COne actionTen minutes60ft
DarkvisionV, S, MOne actionEight hoursTouch
Detect Thoughts 5EV, S, M, COne actionOne minuteSelf
Dragon’s BreathV, S, M, COne bonus actionOne minuteTouch
Dust DevilV, S, M, COne actionOne minute60ft
EarthbindV, COne actionOne minute300ft
Enlarge / ReduceV, S, M, COne actionOne minute30ft
Flaming SphereV, S, M, COne actionOne minute60ft
Flock of FamiliarsV, S, COne minuteOne hourTouch
Gentle ReposeV, S, M, ROne actionTen daysTouch
Gift of GabV, S, M, 2GPOne reaction after speaking to another creatureInstantaneousSelf
Gust of WindV, S, M, COne actionOne minuteSelf
Hold Person 5EV, S, M, COne actionOne minute60ft
Invisibility 5EV, S, M, COne actionOne hourTouch
Jim’s Glowing CoinS, M, ROne actionOne minute60ft
Kinetic JauntS, COne bonus actionOne minuteSelf
KnockVOne actionInstantaneous60ft
LevitateV, S, M, COne actionTen minutes60ft
Locate ObjectV, S, M, COne actionTen minutesSelf
Magic MouthV, S, M, ROne minuteUntil dispelled30ft
Magic WeaponV, S, COne bonus actionOne hourTouch
Maximilian’s Earthen GraspV, S, M, COne actionOne minute30ft
Melf’s Acid ArrowV, S, MOne actionInstantaneous90ft
Mind SpikeS, COne actionOne hour60ft
Mirror ImageV, SOne actionOne minuteSelf
Misty StepVOne bonus actionInstantaneousSelf
Nathair’s MischiefS, M, COne actionOne minute60ft
Nystul’s Magic AuraV, S, MOne action24 hoursTouch
Phantasmal ForceV, S, M, COne actionOne minute60ft
PyrotechnicsV, SOne actionInstantaneous60ft
Ray of EnfeeblementV, S, COne actionOne minute60ft
Rime’s Binding IceS, MOne actionInstantaneousSelf
Rope TrickV, S, MOne actionOne hourTouch
Scorching Ray 5EV, SOne actionInstantaneousTouch
See InvisibilityV, S, MOne actionOne hourSelf
Shadow BladeV, S, COne bonus actionOne minuteSelf
ShatterV, S, MOne actionInstantaneous60ft
SkywriteV, S, C, ROne actionOne hourSight
Snilloc’s Snowball SwarmV, S, MOne actionInstantaneous90ft
Spider ClimbV, S, M, COne actionOne hourTouch
SuggestionV, M, COne actionEight hours30ft
Tasha’s Mind WhipVOne actionOne round90ft
Vortex WarpV, SOne actionInstantaneous90ft
Warding WindV, COne actionTen minutesSelf
WebV, S, M, COne actionOne hour60ft
Wither and BloomV, S, MOne actionInstantaneous60ft

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual. GP refers to gold pieces.

Third-level Wizard spells:

Here’s the list of third-level DnD Wizard 5E spells:*

NameComponentsCasting timeDurationRange
Animate DeadV, S, MOne minuteInstantaneous10ft
Ashardalon’s StrideV, S, COne bonus actionOne minuteSelf
Bestow CurseV, S, COne actionOne minuteTouch
BlinkV, SOne actionOne minuteSelf
CatnapS, MOne actionTen minutes30ft
ClairvoyanceV, S, M, CTen minutesTen minutesOne mile
Counterspell 5ESOne reaction when a creature within range casts a spellInstantaneous60ft
Dispel Magic 5EV, SOne actionInstantaneous120ft
Enemies AboundV, S, COne actionOne minute120ft
Erupting EarthV, S, MOne actionInstantaneous120ft
Fast FriendsV, COne actionOne hour30ft
FearV, S, M, COne actionOne minuteSelf
Feign DeathV, S, M, ROne actionOne hourTouch
Fireball 5EV, S, MOne actionInstantaneous150ft
Flame ArrowsV, S, COne actionOne hourTouch
Fly 5EV, S, M, COne actionTen minutesTouch
Galder’s TowerV, S, MTen minutes24 hours30ft
Gaseous FormV, S, M, COne actionOne hourTouch
Glyph of WardingV, S, MOne hourUntil dispelled or triggeredTouch
Haste 5EV, S, M, COne actionOne minute30ft
Hypnotic PatternS, M, COne actionOne minute120ft
Incite GreedV, S, M, COne actionOne minute30ft
Intellect FortressV, COne actionOne hour30ft
Leomund’s Tiny HutV, S, M, ROne minuteEight hoursSelf
Life TransferenceV, SOne actionInstantaneous30ft
Lightning Bolt 5EV, S, MOne actionInstantaneousSelf
Magic CircleV, S, MOne minuteOne hour10ft
Major ImageV, S, M, COne actionTen minutes120ft
Melf’s Minute MeteorsV, S, M, COne actionTen minutesSelf
NondetectionV, S, MOne actionEight hoursTouch
Phantom SteedV, S, ROne minuteOne hour30ft
Protection from EnergyV, S, COne actionOne hourTouch
Remove CurseV, SOne actionInstantaneousTouch
SendingV, S, MOne actionOne roundUnlimited
Sleet StormV, S, M, COne actionOne minute150ft
SlowV, S, M, COne actionOne minute120ft
Spirit ShroudV, S, COne bonus actionOne minuteSelf
Stinking CloudV, S, M, COne actionOne minute90ft
Summon FeyV, S, M, COne actionOne hour90ft
Summon Lesser DemonV, S, M, COne actionOne hour60ft
Summon ShadowspawnV, S, M, COne actionOne hour90ft
Summon UndeadV, S, M, COne actionOne hour90ft
Thunder StepVOne actionInstantaneous90ft
Tidal WaveV, S, MOne actionInstantaneous120ft
Tiny ServantV, SOne minuteEight hoursTouch
TonguesV, MOne actionOne hourTouch
Vampiric TouchV, S, COne actionOne minuteSelf
Wall of SandV, S, M, COne actionTen minutes90ft
Wall of WaterV, S, M, COne actionTen minutes60ft
Water BreathingV, S, M, ROne action24 hours30ft

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

Fourth-level Wizard spells

Here are the fourth-level Wizard 5E spells:*

NameComponentsCasting timeDurationRange
Arcane EyeV, S, M, COne actionOne hour30ft
BanishmentV, S, M, COne actionOne minute60ft
Evard’s Black TentaclesV, S, M, COne actionOne minute90ft
BlightV, SOne actionInstantaneous30ft
Charm MonsterV, SOne actionOne hour30ft
ConfusionV, S, M, COne actionOne minute90ft
Conjure Minor ElementalV, S, COne minuteOne hour90ft
Control WaterV, S, M, COne actionTen minutes300ft
Dimension DoorVOne actionInstantaneous500ft
Elemental BaneV, S, COne actionOne minute90ft
FabricateV, STen minutesInstantaneous120ft
Mordenkainen’s Faithful HoundV, S, MOne actionEight hours30ft
Fire ShieldV, S, MOne actionTen minutesSelf
Galder’s Speedy CourierV, S, MOne actionTen minutes10ft
Greater InvisibilityV, S, COne actionOne minuteTouch
Hallucinatory TerrainV, S, MTen minutes24 hours300ft
Ice StormV, S, MOne actionInstantaneous300ft
Leomund’s Secret ChestV, S, MOne actionInstantaneousTouch
Locate CreatureV, S, M, COne actionOne hourSelf
Mordenkainen’s Private SanctumV, S, MTen minutes24 hours120ft
Otiluke’s Resilient SphereV, S, M, COne actionOne minute30ft
Phantasmal KillerV, S, COne actionOne minute120ft
PolymorphV, S, M, COne actionOne hour60ft
Raulothim’s Psychic LanceVOne actionInstantaneous120ft
Sickening RadianceV, S, COne actionTen minutes120ft
Stone ShapeV, S, MOne actionInstantaneousTouch
StoneskinV, S, M, COne actionOne hourTouch
Storm SphereV, S, COne actionOne minute150ft
Summon AberrationV, S, M, COne actionOne hour90ft
Summon ConstructV, S, M, COne actionOne hour90ft
Summon ElementalV, S, M, COne actionOne hour90ft
Summon Greater DemonV, S, M, COne actionOne hour90ft
Vitriolic SphereV, S, MOne actionInstantaneous150ft
Wall of FireV, S, M, COne actionOne minute120ft
Watery SphereV, S, M, COne actionOne minute90ft

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

Fifth-level Wizard spells

These are the spells for fifth-level DnD Wizards:*

NameComponentsCasting timeDurationRange
Animate ObjectsV, S, COne actionOne minute120ft
Arcane HandV, S, M, COne actionOne minute120ft
Bigby’s HandV, S, M, COne actionOne minute120ft
CloudkillV, S, COne actionTen minutes120ft
Cone of ColdV, S, MOne actionInstantaneousSelf
Conjure ElementalV, S, M, COne minuteOne hour90ft
Contact Other PlaneV, ROne minuteOne minuteSelf
Control WindsV, S, COne actionOne hour300ft
Create Spelljamming HelmV, S, MOne actionInstantaneousTouch
CreationV, S, MOne minuteSpecial30ft
Danse MacabreV, S, COne actionOne hour60ft
DawnV, S, M, COne actionOne minute60ft
Dominate PersonV, S, COne actionOne minute60ft
DreamV, S, MOne minuteEight hoursSelf
EnervationV, S, COne actionOne minute60ft
Far StepV, COne bonus actionOne minuteSelf
GeasVOne minute30 days60ft
Hold MonsterV, S, M, COne actionOne minute90ft
ImmolationV, COne actionOne minute90ft
Infernal CallingV, S, M, COne minuteOne hour90ft
Legend LoreV, S, MTen minutesInstantaneousSelf
MisleadS, COne actionOne hourSelf
Modify MemoryV, S, COne actionOne minute30ft
Negative Energy FloodV, MOne actionInstantaneous60ft
PasswallV, S, MOne actionOne hour30ft
Planar BindingV, S, MOne hour24 hours60ft
Rary’s Telepathic BondV, S, M, ROne actionOne hour30ft
ScryingV, S, M, CTen minutesTen minutesSelf
SeemingV, SOne actionEight hours30ft
Skill EmpowermentV, S, COne actionOne hourTouch
Steel Wind StrikeS, MOne actionInstantaneous30ft
Summon Draconic SpiritV, S, M, COne actionOne hour60ft
Synaptic StaticV, SOne actionInstantaneous120ft
TelekinesisV, S, COne actionTen minutes60ft
Telepathic BondV, S, M, ROne actionOne hour30ft
Teleportation CircleV, MOne minuteOne round10ft
Transmute RockV, S, MOne actionUntil dispelled120ft
Wall of ForceV, S, M, COne actionTen minutes120ft
Wall of LightV, S, M, COne actionTen minutes120ft
Wall of StoneV, S, M, COne actionTen minutes120ft

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

Sixth-level Wizard spells:

These are the sixth-level DnD Wizard spells:*

NameComponentsCasting timeDurationRange
Arcane GateV, S, COne actionTen minutes500ft
Chain LightningV, S, MOne actionInstantaneous150ft
Circle of DeathV, S, MOne actionInstantaneous150ft
ContingencyV, S, MTen minutesTen daysSelf
Create HomunculusV, S, MOne hourInstantaneousTouch
Create UndeadV, S, MOne minuteInstantaneous10ft
DisintegrateV, S, MOne actionInstantaneous60ft
Drawmij’s Instant SummonsV, S, M, ROne minuteUntil dispelledTouch
EyebiteV, S, COne actionOne minuteSelf
Fizban’s Platinum ShieldV, S, M, COne bonus actionOne minute60ft
Flesh to StoneV, S, M, COne actionOne minute60ft
Otiluke’s Freezing SphereV, S, MOne actionInstantaneous300ft
Globe of InvulnerabilityV, S, M, COne actionOne minuteSelf
Guards and WardsV, S, MTen minutes24 hoursTouch
Investiture of FlameV, S, COne actionTen minutesSelf
Investiture of IceV, S, COne actionTen minutesSelf
Investiture of StoneV, S, COne actionTen minutesSelf
Investiture of WindV, S, COne actionTen minutesSelf
Magic JarV, S, MOne minuteUntil dispelledSelf
Mass SuggestionV, MOne action24 hours60ft
Mental PrisonS, COne actionOne minute60ft
Move EarthV, S, M, COne actionTwo hours120ft
Otto’s Irresistible DanceVOne actionOne minute30ft
Programmed IllusionV, S, MOne actionUntil dispelled120ft
ScatterVOne actionInstantaneous30ft
Soul CageV, S, MOne reaction when a humanoid in range diesEight hours60ft
Summon FiendV, S, M, COne actionOne hour90ft
SunbeamV, S, M, COne actionOne minuteSelf
Tasha’s Otherworldly GuiseV, S, M, COne bonus actionOne minuteSelf
Tenser’s TransformationV, S, M, COne actionTen minutesSelf
True SeeingV, S, MOne actionOne hourTouch
Wall of IceV, S, M, COne actionTen minutes120ft

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

Seventh-level Wizard spells:

Here are the seventh-level Wizard spells for D&D 5E:*

NameComponentsCasting timeDurationRange
Create MagenV, S, MOne hourInstantaneousTouch
Crown of StarsV, SOne actionOne hourSelf
Delayed Blast FireballV, S, M, COne actionOne minute150ft
Draconic TransformationV, S, M, COne bonus actionOne minuteSelf
Dream of the Blue VeilV, S, MTen minutesSix hours20ft
EtherealnessV, SOne actionEight hoursSelf
Finger of DeathV, SOne actionInstantaneous60ft
ForecageV, S, MOne actionOne hour100ft
Mordenkainen’s Magnificent MansionV, S, MOne minute24 hours300ft
Mirage ArcaneV, STen minutesTen daysSight
Mordenkainen’s SwordV, S, M, COne actionOne minute60ft
Plane ShiftV, S, MOne actionInstantaneousTouch
Power Word PainVOne actionInstantaneous60ft
Prismatic SprayV, SOne actionInstantaneousSelf
Project ImageV, S, M, COne actionOne day500 miles
Reverse GravityV, S, M, COne actionOne minute100ft
SequesterV, S, MOne actionUntil dispelledTouch
SimulacrumV, S, M12 hoursUntil dispelledTouch
SymbolV, S, MOne minuteUntil dispelled or triggeredTouch
TeleportVOne actionInstantaneous10ft
WhirlwindV, M, COne actionOne minute300ft

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

Eighth-level Wizard spells

Next up are the eighth-level Wizard spells:*

NameComponentsCasting timeDurationRange
Abi-Dalzim’s Horrid WiltingV, S, MOne actionInstantaneous150ft
Antimagic FieldV, S, M, COne actionOne hourSelf
Antipathy / SympathyV, S, MOne hourTen days60ft
CloneV, S, MOne hourInstantaneousTouch
Control WeatherV, S, M, CTen minutesEight hoursSelf
DemiplaneSOne actionOne hour60ft
Dominate MonsterV, S, COne actionOne hour60ft
FeeblemindV, S, MOne actionInstantaneous150ft
Illusory DragonS, COne actionOne minute120ft
Incendiary CloudV, S, COne actionOne minute150ft
Maddening DarknessV, M, COne actionTen minutes150ft
MazeV, S, COne actionTen minutes60ft
Mighty FortressV, S, MOne minuteInstantaneousOne mile
Mind BlankV, SOne action24 hoursTouch
Power Word StunVOne actionInstantaneous60ft
SunburstV, S, MOne actionInstantaneous150ft
TelepathyV, S, MOne action24 hoursUnlimited

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

Ninth-level Wizard spells:

Finally, here is the ninth-level Wizard spell list:*

NameComponentsCasting timeDurationRange
Astral ProjectionV, S, MOne hourSpecial10ft
Blade of DisasterV, S, COne bonus actionOne minute60ft
ForesightV, S, MOne minuteEight hoursTouch
GateV, S, M, COne actionOne minute60ft
ImprisonmentV, S, MOne minuteUntil dispelled30ft
InvulnerabilityV, S, M, COne actionTen minutesSelf
Mass PolymorphV, S, M, COne actionOne hour120ft
Meteor SwarmV, SOne actionInstantaneousOne mile
Power Word KillVOne actionInstantaneous60ft
Prismatic WallV, SOne actionTen minutes60ft
Psychic ScreamSOne actionInstantaneous90ft
ShapechangeV, S, M, COne actionOne hourSelf
Time StopVOne actionInstantaneousSelf
True PolymorphV, S, M, COne actionOne hour30ft
WeirdV, S, COne actionOne minute120ft
Wish 5EVOne actionInstantaneousSelf

* V, S, and M stand for verbal, somatic, and material components. C stands for concentration, and R represents a ritual.

DnD Wizard spells 5E guide (2024)

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